Experiential Design - Project 1: Trending Experience
Vincent Lee // 0359386
Experiential Design // Bachelor of Design (Hons) in Creative Media // Taylor's
University
LINKS
Tutorial
- Week 4_Unity Tutorial 1: Target, Animations, Buttons
- Week 6_Unity Tutorial 2: Projects Settings
- Week 7_Unity Tutorial 3: UI Button
- Week 9_Unity Tutorial 4: Ground Plane
- Week 7_Unity Tutorial 3: UI Button
- Week 9_Unity Tutorial 4: Ground Plane
Practical
- Week 3_User Journey Map (Group Activity)
Feedback
Reflection
Journey mapping is a significant procedure. It reflect the authentic user experience as they engage with the product. Every thorough detail in our research is important, and each decision made along the user's journey holds influence over our business's value. As UX designers, we are particularly attuned to the "red zone" where pain points arise. It's crucial to understand these pain points and identify the subsequent steps users take.
Virtual Reality (VR)
- 3D environment, fully immersed in simulated realities
Devices for XD
- Mobile phone - extend information (obtain more information)
- VR - extend experience (you can experience things that would not happen in the real world)
- AR - extend visuals (improve the visuals)
Types of AR Experiences
- Mobile (*mind that users mostly use one hand to interact with the virtual objects / use hand gestures)
- Projection - 3D projection mapping
- Head Mounted Display (HMD)
Tutorial on Project Settings. After all, this class has taught us how to
customize the settings after exporting the AR design and how it will
appear once activated on tablets and phones.
For this section, we have learned a few technical lessons/ tutorials on
how to create the augmented reality experiences. Consequently, these
exercises will allow us to now how to build those experiences and to
gauge ourselves on whether our idea needs those type of
experience.
*I referred to previous class recordings for all tutorials, as I was
unable to keep up with the pace of physical classes.
Week 3 - User Journey Map
Instructions
MIB
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src="https://drive.google.com/file/d/1hkOsqQg-6fmOjG8PxTpg-YhxBNFsf9Gv/preview"
width="640" height="480" allow="autoplay"></iframe>
Lectures
Week 1
*public holiday.*
Week 2 - Module Briefing
Mr. Razif presented senior students' final projects to provide us with ideas
for the upcoming task. He offered design direction, focusing on aspects like
navigation and education. Subsequently, we were tasked with proposing three
ideas for Task 2: Experience Design Proposal.
Week 3 - The Modern Design
Due to various disciplines emerge in the design field, the periodic
table of modern design technology help to provide clarity and context.
Within this table, two dimensions help practitioners:
a) The breadth of the discipline, from
broad to narrow.
b) The discipline's focus, either on products and services or users.
These dimensions are continuous, showing the interconnectedness of all disciplines, even if they appear on the table's outer edges. They serve unique roles in creating a great experience. We also incorporate approaches like design thinking, lean methodology, and agile practices.
b) The discipline's focus, either on products and services or users.
![]() |
The Periodic Table of Modern Design Technology Disciplines |
These dimensions are continuous, showing the interconnectedness of all disciplines, even if they appear on the table's outer edges. They serve unique roles in creating a great experience. We also incorporate approaches like design thinking, lean methodology, and agile practices.
![]() |
User Journey Map |
Journey mapping is a significant procedure. It reflect the authentic user experience as they engage with the product. Every thorough detail in our research is important, and each decision made along the user's journey holds influence over our business's value. As UX designers, we are particularly attuned to the "red zone" where pain points arise. It's crucial to understand these pain points and identify the subsequent steps users take.
Week 4 - Extended Reality (XR)
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Exploring Extended Reality |
- 3D environment, fully immersed in simulated realities
- headsets, haptic touch and environmental feedback.
- capable of generating realistic images and sounds
Mixed Reality (MR)
- intersection of VR and AR.
- intersection of VR and AR.
- physical and digital elements interact in real time.
Augmented Reality (AR)
- overlays images onto the real world.
- overlays images onto the real world.
- combine real + virtual objects
-enhanced physical world
- Mobile phone - extend information (obtain more information)
- VR - extend experience (you can experience things that would not happen in the real world)
- AR - extend visuals (improve the visuals)
Types of AR Experiences
- Mobile (*mind that users mostly use one hand to interact with the virtual objects / use hand gestures)
- Projection - 3D projection mapping
- Head Mounted Display (HMD)
Differences of User Experience and User Experience Design
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UX vs. XD |
Marker Based vs. Markerless AR
Week 5
*public holiday.* We are require to prepare our Project 2:
Project Proposal and submit once completed.
Week 6
Week 7
Tutorial on UI elements - Menu Button and Animation effect.
Week 8
Independent Learning Week. Self-exploration and project
prototype.
Week 11 - Week 14
Consultation and submission of projects.
Tutorial
Week 4 - Unity Tutorial 1: Image Target, Animation, UI
Week 6 - Unity Tutorial 2: Build Settings
Week 7 - Unity Tutorial 3: UI_Button, C#Script
Week 9 - Unity Tutorial 4: Ground Plane
Week 3 - User Journey Map (Group Activity)
Figure 1.3 - Progression, Week 4 (22 Sept 2023)
<iframe
src="https://drive.google.com/file/d/1u6-b3DsruOLrGS5qcN0d8_piXZH5yU5z/preview"
width="640" height="480"
allow="autoplay"></iframe>
![]() | |
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Figure 1.5 - 24. Testing Button_SetActive_Disappear, Week 4
(22 Sept 2023) |
Figure 1.6 - 25. Testing Button_Animation_Play_Cube, Week 4 (22
Sept 2023)
Week 6 - Unity Tutorial 2: Build Settings
Figure 1.7 - Progression, Week 6 (05 Oct 2023)
<iframe
src="https://drive.google.com/file/d/1Fm4EzfCuAh6q3DQyfV-4WwvbuHNAMssT/preview"
width="640" height="480" allow="autoplay"></iframe>
Week 7 - Unity Tutorial 3: UI_Button, C#Script
Figure 1.8 - Progression, Week 7 (12 Oct 2023)
<iframe
src="https://drive.google.com/file/d/1ycNUfCg3vQiptfX8qi6NyufEDXph7iNT/preview"
width="640" height="480"
allow="autoplay"></iframe>
Figure 1.9 - 14. Testing (jump 2 screens), Week 7 (12 Oct
2023)
Week 9 - Unity Tutorial 4: Ground Plane
Figure 1.10 - Progression, Week 9 (26 Oct 2023)
<iframe
src="https://drive.google.com/file/d/1xrX2u0eUeLbU2aEBMBPW-BUwABXxOmx6/preview"
width="640" height="480"
allow="autoplay"></iframe>
Figure 1.11 - 34. 360 view of the environment, Week 9 (26 Oct
2023)
Figure 1.12 - 42. Testing, Week 9 (26 Oct 2023)
Practical
Week 3 - User Journey Map (Group Activity)
For this task, we will describe our real-life experiences at a specific
location. Subsequently, we will list the positive aspects (gain points),
the negative aspects (pain points), and propose potential solutions.
This task aims to enable us to address the issues identified in the gain
points by integrating AR (Augmented Reality) technology, thereby
mitigating these challenges and enhancing the overall user experience
during future visits.
Location: Sunway Lagoon
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Figure 1.1 - User Journey Map, Week 3 (14 Sept 2023)
|
Figure 1.2 - User Journey Map - PDF, Week 3 (14 Sept 2023)
Feedback
Week 3 - User Journey Map
General Feedback
- to ensure that we integrate colour coding to our design for a better user experience.
Specific Feedback
- Utilising both the number of people in the queue and colour coding (red, yellow, and green) to indicate the traffic at each station and food stall.
- Make sure the SOS button (Safety) is properly planned
- to ensure that we integrate colour coding to our design for a better user experience.
Specific Feedback
- Utilising both the number of people in the queue and colour coding (red, yellow, and green) to indicate the traffic at each station and food stall.
- Make sure the SOS button (Safety) is properly planned
Reflection
Week 3 - User Mapping
While the overall feedback for this idea was positive during the
presentation, there were some drawbacks to consider. This application
relies on users having access to a mobile phone. Therefore, as a
prerequisite for using this idea, kids and children, are encouraged to
have their own mobile phones, which might pose more of a challenge for
them. Additionally, we didn't account for the fact that some people may
not prefer to bring their phones along when visiting a theme park,
especially a water theme park. Finally, the entire system necessitates a
high-speed Wi-Fi connection and robust routers capable of withstanding
heavy usage.Notes Citation:
Torres, S. (2017, June 7). Must Know Disciplines In The Modern Design Tech Universe. Medium.
Retrieved September 18, 2023, from
Schicker, E. (2019, October 9). Journey-mapping pain points & success moments in UX
research.
Prototypr. Retrieved September 25, 2023, from
What Is Extended Reality - XR Explained. (2022, April 29). Sensorium Galaxy.
Retrieved September 25, 2023, from https://sensoriumarc.com/articles/what-is-extended-reality
Retrieved September 25, 2023, from https://sensoriumarc.com/articles/what-is-extended-reality
Quick Links
Project 2: Project Proposal
Project 3: Project Prototype
Final Project: Complete Experience