Games Development - Task 2: Art Asset Development

20 May 2024 - 10 June 2024 (Week 5 - Week 8)
Vincent Lee // 0359386 
Games Development // Bachelor of Design (Hons) in Creative Media // Taylor's University
Task 2: Art Asset Development

INDEX

- Game Assets
- HUD Elements


Instructions

<iframe src="https://drive.google.com/file/d/1vD-mtIabKT0iHllQ8bbGS86KCa6mz200/preview" width="640" height="480" allow="autoplay"></iframe>


Task 2: Art Asset Development
We are to create art assets for our games, encompassing characters, environments, items, props, obstacles, power-ups, and HUD design.

Task Requirements:
1. Submit art assets in a PDF or Google Doc format.
2. Publish reflective studies on your E-portfolio, documenting your creative process and insights gained during the art asset production.


Game Assets
1. 2D Sprites
  • Player Character:
    • Idle
    • Walking/running
    • Jumping
    • Attacking
    • Hurt/death animations
Figure 1.1 - Idle

Figure 1.2 - Jump

Figure 1.3 - Run

Figure 1.4 - Walk

Figure 1.5 - Attacking

Figure 1.6 - Double Jump


Figure 1.7 - Hurt/ Death

  • Enemies:
    • Attack
    • Dead
    • Hurt
    • Idle
    • Jump
    • Run
    • Run + Attack
    • Walk
- Level 1 Enemy: Slime with 3 mode of animations
Figure 1.8 - Attack

Figure 1.9 - Dead

Figure 1.10 - Hurt

Figure 1.11 - Idle


- Level 2 Enemy: Additional 4 mode of animations
Figure 1.12 - Jump

Figure 1.13 - Run

Figure 1.14 - Run + Attack

Figure 1.15 - Walk


- Finale Enemy: General Blitz (Big Boss)
Figure 1.16 - Attack

Figure 1.17 - Death

Figure 1.18 - Hurt

Figure 1.19 - Idle

Figure 1.20 - Walk

Figure 1.21 - Attack

Figure 1.22 - Death

Figure 1.23 - Hurt

Figure 1.24 - Idle

Figure 1.25 - Walk

  • NPCs:
    • Idle and interaction animations
Figure 1.26 - Object Idle State, purpose is to deliver message.

  • Platforms:
    • Static platforms
    • Moving platforms
    • Breakable platforms
Figure 1.27 - Platforms/ Tiles

Figure 1.28 - Platfroms/ Tiles

  • Obstacles:
    • Spikes
    • Pits
    • Traps
Figure 1.29 - Obstacles/ Traps 

Figure 1.30 - Obstacles/ Traps

  • Backgrounds:
    • Parallax layers for depth
    • Foreground elements
Figure 1.31 - Billboard for foreground decoration

Figure 1.32 - Backgrounds for different game levels

  • Collectibles (TBA)
    • Materials/ Resources (ex. coins)
    • Power-ups
    • Health items
Figure 1.33 - Resources/ Materials

Figure 1.34 - Power-ups: Weapons 


2. Tile Sets
  • Ground tiles
  • Environment tiles (e.g., trees, rocks, water)
  • Decorative tiles
Figure 1.35 - Environment and Decoration Tiles 

Figure 1.36 - Environment and Decoration Tiles 



HUD Elements
1. Main Menu
  • Play/ Replay button
  • Quit button
  • Background image or animation
Figure 1.37 - Main Menu/ Windows


2. In-Game HUD
  • Health bar
  • Score display
  • Number of lives
  • Collectibles count (e.g., coins)
  • Power-up status
Figure 1.38 - Heads Up Display


3. Notifications and Feedback
  • Level complete indicators

4. User Input Prompts
  • Key bindings display
  • Interaction prompts (e.g., "Press E to interact")
Figure 1.39 - Sample: Key Bindings Display
(source: link)


5. Loading Screens
  • Loading bar


Reflections

Gathering assets from the Internet or available online has made the task of creating this module slightly easier, as I don't feel I have the ability to bring my expectations to life through original creations. However, there are challenges that I must cope with. For instance, the entire game assets, scenes, and characters will be similar to those used by my classmates or others who take this course in the future and source their assets from the same online repositories.

To summarize, the assets used in this task were sourced from the same website but are from different themes. This might result in a somewhat inconsistent design theme, style, and storyline. I hope this doesn't turn out too noticeable.

Another challenge I face is ensuring the size and clarity of these assets are suitable for the game and whether they will work well in my next task. Lastly, on a more personal note, I am feeling quite burnt out with this module. I often find myself in despairing circumstances, which may impact my ability to successfully complete this and other modules.


Asset/ Materials
1. Sketch Fabs: Link
2. Unity Asset Store: Link
3. CraftPix. net: Link


Quick Links

Final Project: Playable Game

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