Games Development - Task 1: Game Design Document
22 Apr 2024 - 13 May 2024 (Week 1 - Week 4)
  
Task Requirements:
Vincent Lee // 0359386
  Games Development // Bachelor of Design (Hons) in Creative Media // Taylor's
  University
Task 1: Game Design Document
  Instructions
  
<iframe src="https://drive.google.com/file/d/1vD-mtIabKT0iHllQ8bbGS86KCa6mz200/preview" width="640" height="480" allow="autoplay"></iframe>
  Task 1: Game Design Document
Design and create a 2D side-scrolling/platformer game. Use the game design
document (GDD) as a blueprint, containing all necessary information and visual
references. While a sample GDD is provided, research is expected to determine
additional content items for your own GDD.Task Requirements:
1. Complete all exercises to demonstrate technical knowledge required for
      platformer game development. [refer to Lecture and Exercises]
2. Submit reflective studies on your E-portfolio documenting your learning process.
3. Submit the game design document in Google Doc or PDF format.
    
    
    
      
    
    
      
    
    
      
        
    
    
    
      
    
    
    
    
    
      
    
    
    
    
    
    Initiating this project was a significant challenge for me, as I am not a
    fan of games and haven't played any in the past decade. Additionally, my
    previous experience with Unity was discouraging, which affected my
    confidence and progress.
Despite the looming deadline, I was able to develop my own game design document, detailing the game mechanics and gameplay. However, I am very concerned about how to bring it to reality, especially regarding the game's assets. There are limited options for consistent images and assets, and I question whether I can fully control and utilize Unity to complete this module requirement.
    
    
    
  
2. Submit reflective studies on your E-portfolio documenting your learning process.
3. Submit the game design document in Google Doc or PDF format.
Games Development_Task 1 Submission: Game Design Document
      Figure 1.1 - Initial Game Design Document Submission, Week 5 (21 May 2024)
    
    
          Figure 1.2 - Initial Game Design Presentation Slides, Week 5 (21 May
          2024)
        
      Video 1.1 - Video Presentation
    
      [Latest Update: 04 Jun 2024]
    
      Feedback
    
    
      Week 3
    
    
        Focus and try to be specific in designing and creating on the game
        mechanics and gameplay. While the UI design and elements of the game
        were advised to be sketched or obtained from online resources as
        references for visualisation during our next discussion with Mr. Razif.
        Mr. Razif also emphasised that complete character and UI design will
        only be conducted after the discussion and carried out during Task 2 of
        this module.
      
    
      Week 4
    
    Overall, the ideation is good; however, Mr. Razif suggests that my work does
    not meet the standards and expectations for a 4-week task in terms of
    quality. He advised that I should have included more details about the game
    mechanics and gameplay in our game design document. Additionally, it should
    have included more references and images for visualization to give Mr. Razif
    a clearer concept.
    
      Reflection
    
    Despite the looming deadline, I was able to develop my own game design document, detailing the game mechanics and gameplay. However, I am very concerned about how to bring it to reality, especially regarding the game's assets. There are limited options for consistent images and assets, and I question whether I can fully control and utilize Unity to complete this module requirement.
 Material
    
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     22 Apr 2024 - 13 May 2024 (Week 1 - Week 4)
22 Apr 2024 - 13 May 2024 (Week 1 - Week 4)
 
