Games Studies - Project 2: Play-Test

03 Oct 2023 - 14 Nov 2023 (Week 6 - Week 12)
Vincent Lee // 0359386
Games Studies // Bachelor of Design (Hons) in Creative Media // Taylor's University
Project 2: Play-Test

INSTRUCTIONS






Lecture

All the lectures have been presented here.


Instructions

MIB
<iframe src="https://drive.google.com/file/d/1241J_V8BHjU25TnyE-pLfuWQzwbW7rRx/preview" width="640" height="480" allow="autoplay"></iframe>

Project 2: Play-Test
For this part, the students need to use various methods, such as conducting play-test responses, observations, feedbacks and findings to collect primary data for their study. All evidence to support data collection is to be organised well.


Week 6 - Pre-Alpha Play-Test
Figure 1.1 - Prototype, Week 6 (03 Oct 2023)

Jenga and letters stickers were prepared for today's class, while the actions cards were handwritten on paper. The paper size was measured to fit the dimensions of the Jenga set, ensuring it could be accommodated in the packaging that will be designed later.

Figure 1.2 - Letters Combination Process, Week 6 (03 Oct 2023)

At first, the letter combinations were randomly matched. However, we began to wonder if there was a specific calculation involved in pairing the letters. So, we decided to utilize ChatGPT to assist us in generating letter combinations for each side of the Jenga block. Unfortunately, it appears that it couldn't comprehend our instructions.

Figure 1.3 - Test and Findings, Week 6 (03 Oct 2023)
    • 10 one-sided empty block
    • E ×12, A ×9, I ×9, O ×8, N ×6, R ×6, T ×6, L ×4, S ×4, U ×4
    • D ×4, G ×3
    • B ×2, C ×2, M ×2, P ×2
    • F ×2, H ×2, V ×2, W ×2, Y ×2
    • K ×1
    • J ×1, X ×1
    • Q ×1, Z ×1
The letters distribution mentioned above is adapted from Scrabble. Our design includes 10 Jenga blocks without letters on one side, while the other side indicates action cards placed beside the Jenga tower. To ensure balance, we paired letters with higher quantities and attached them to the blocks. The remaining letters were affixed to the other side of the blocks. This approach ensures balance; for instance, since letters like 'E' and 'I' are more common, we avoided overloading them on one block.

Video 1.1 - Heaped Pre-Alpha Play-Test, Week 6 (03 Oct 2023)

Players in the video: 

    1) Georgina (left), 
    2) Lim Rui Ying,
    3) Vincent (right)

The game lasted for about 20 minutes, which was longer than our initial estimate of around 15 minutes or less. However, we all thoroughly enjoyed it and experienced a sense of thrill and joy throughout the entire game. We anticipate that other players in the next class will feel the same way. Additionally, we gathered some insights and made adjustments to the gameplay based on our findings from the previous session.

Findings:
  • Change 5 blocks to Replace Any Letter.
  • Wait until the person finishes their turn before moving on to the next player, including putting back the block and choosing the letter.
  • Need to say out the word taken on that turn
  • The use of a power card counts as one turn.
  • Players can use both hands, but only the first 3 fingers.
  • The player who makes the Jenga tower fall loses, even if they have formed the most words.



Week 7 - Alpha Play-Test
This week, we invite participants from another group to try out our game. This activity were aim to allow creators from all groups to refine their game mockup and prepare for the upcoming Beta play-test, then the final develop of design of our game. 

Video 1.2 - Heaped Alpha Play-Test Batch 1, Week 7 (10 Oct 2023)

Moderator and Observer: Vincent Lee
Players in the video: 

    1) Lim Cai Wei (left), 
    2) Tan Yi-Tyng, 
    3) Kor Qian Qian, 
    4) Vincent Lee (right)

During this play-test, it allow me to test and find out several flaws of our game mechanics. Overall, participants shared that they had a wonderful gaming experience with our game. However, one participant mentioned that the game didn't allow her to fully focus because it lacked an element of sabotaging opponents.

Findings:
  • Instead of instant elimination, a player who causes the Jenga tower to collapse will lose half of their points.
  • Players will have more freedom in forming words by allowing them to reuse letters, preventing the game from ending after forming a single word.
  • To use two identical letters in a word, players must pick the Jenga block with the desired letter once more.
  • Power cards are only valid while the game is still ongoing

Video 1.3 - Heaped Alpha Play-Test Batch 2, Week 7 (10 Oct 2023)

Moderator and Observer: Vincent Lee & Georgina Ong
Player in the video: 

    1) Ain Aziera (left), 
    2) Jequllunz, 
    3) Konomi Hoshikawa, 
    4) Koh Xin Yee (right)

During the second play-test, the situation became quite chaotic. This chaos was a result of implementing new amendments and trying to incorporate the suggestions from the previous play-test within our group. We focused on allowing players to reuse letters to form words. However, we overlooked the fact that players received an action card as soon as they formed a word. Consequently, when players accumulated 5-6 letters, the power cards became less effective, and participants noted that the action cards seemed redundant because they could create numerous words with the letters they had earned. This led to a less engaging gaming experience.

Findings: 
  • Remain the original rules and game mechanics but implement four different colours of stickers to indicate various point values for different letters.
Updates of Rules: 
  • 5 one-sided empty block 
  • 5 one-sided power cards 
  • 2 points: E ×12, A ×9, I ×9, O ×8, N ×6, R ×6, T ×6, 
  • 3 points: L ×4, S ×4, U ×4, D ×4, G ×3: 
  • 4 points B ×2, C ×2, M ×2, P ×2, F ×2, H ×2, V ×2, W ×2, Y ×2 
  • 5 points: K ×1, J ×1, X ×1, Q ×1, Z ×1



Week 8 - Week 11 - Beta Play-Test Preparation
Click here to Project 3: Design and Visuals for Game



Week 12 - Beta Play-Test & Analysis

Figure 1.4 - Refined Prototype, Week 12 (14 Nov 2023)

After weeks of discussion, design attempts, and refining, we get to print out and present our game on the table. 

Video 1.4 - Heaped Beta Play-Test, Week 12 (14 Nov 2023)

Player in the video: 

    1) Samer Muhamed Usef (left), 
    2) Yusuf Shan Ahmed, 
    3) Michelle Huang, 
    4) Reenahshee Subramaniam (right)

Players seem to be familiar with the concept of playing Jenga; however, they do not fully grasp the new gameplay and mechanics that we integrated. This should be taken into consideration, especially since players are new to our game. Thus, the rulebook should have included more details or provided a more user-friendly description.

In the first round, players showed uncertainty about the game, but as the game progressed, they began to grasp some concepts, mentioning that the game was intense, particularly as the Jenga tower tumbled after a few rounds.

In the second round, players seemed to have a better understanding of what was going on. They were observed to be excited about the power cards received from the decks. I noticed that players did not return the earned power cards to the deck after gameplay; instead, they carried them forward to the next game. This made me question whether the rules were not stated clearly, if players forgot to return the cards, or if they had their own ways of playing our game.

After observing the entire playtests, I noticed that players lacked flexibility, as some blocks seemed difficult to pull from the Jenga tower, yet they insisted on taking those blocks.

Findings:
  • The absence of dice.
  • Inclusion of points along with letters.
  • No mention of the function of white stickers and blank-sided blocks.
  • Failure to specify that players can only choose one side of each block during their turn.
  • Rephrase: Change "Game ends when blocks can't be removed" to "Game ends when a tower falls."

Further Improvements:
(based on feedback and observation)
  1. Clarify color-coding and points indication.
  2. Indicate that using blank/symbols/ stickers allows players to receive a power card after forming a word.
  3. Address the question: If a player makes the tower fall and plays the Revive Card, does it halve their total points?
  4. Add a mention of a minimum of 4 letters required.
  5. Specify that players can choose only one side from each block during their turn.


Feedback 

Week 7 | Alpha Play-Test
- Do record all the progress and iteration process in blog. 


Reflection 

Week 6 | Pre-Alpha Play-Test
During this playtest, I observed several types of gameplay. Firstly, there were players like me and Rui Ying who primarily focused on collecting and forming words. You could see this in the fact that throughout the entire game, I didn't plan or take any blocks with one side blank (indicating action cards). Another style of gameplay was exhibited by players like Georgina, who adopted a more aggressive approach. She collected power cards, including the dealbreaker, which allowed her to seize her opponent's words or letters. Some players opted for a cautious strategy, grabbing whatever they could from the Jenga tower. Our rules stipulated that no matter how many words you had formed, if the Jenga tower fell, you had no chance of winning the game. Lastly, a word of caution: keep your laptop, phone, or any recording equipment away from this game, as it could potentially cause damage to them. 


Week 7 | Alpha Play-Test
As the moderators and observers of our group, Heaped (Group 7), my task today was to guide participants in testing, conducting interviews, and collecting feedback on our game. At the beginning of the game, I observed that one participant, Lim Cai Wei, became distracted. Furthermore, there was a lack of clarity in the game mechanics. In the early stages, participants seemed confused and struggled to select a letter when they chose a Jenga block with one blank side, indicating they were free to choose any letter they wanted. From my perspective, this rule became more helpful and useful after several rounds and the Jenga tower had collapsed.

Additionally, participants expressed disappointment and frustration when they realized they had collected only enough letters to form a single word. Throughout the game, participants were actively engaged, but due to the four-player limit, each player could collect a maximum of 7-8 letters. Towards the end, players began forming words, but they could only create one word, rendering the action cards useless in this situation. All players ended up with the same number of points, as we had not included different point values for the letters.

After the game ended, I conducted a brief interview with the other three participants. One participant felt hopeless and speechless because she was very close to winning, but when she accidentally made the tower collapse, she was instantly eliminated from the competition. Miss Anis suggested that instead of an instant elimination, players who make the tower fall should lose half of their total points. This would maintain player interest while remaining fair to other players and the game mechanics. She also recommended allowing players to continuously form words based on the letters they take. If a letter was taken twice, it could be used twice in a word. Additionally, the game should only allow words found in the Oxford dictionary.

Video 1.3 - evidence on the consequence of adapting suggested new game mechanics where players can reuse of letters obtained, Week 7 (10 Oct 2023)

During the second play-test, Georgina and I were the moderators and observers. We decided to test some of the suggested ideas to see if they would work. However, issues continued to arise. Players formed both singular and plural forms of the same word, and as per the rules, players received action cards for forming words. This resulted in one player quickly accumulating 4 and more action cards. Second, players lost motivation to take letters from the Jenga tower when they realized that with the 5-6 letters collected, they had enough to create a list of words and earn as many action cards as they wanted. Therefore, we paused the game and asked for participants' feedback. As a result, we plan to introduce 4 different colored stickers, each representing different point values. Anytime a player selects a letter with the highest point value and forms a word, they will win the game, even in situations where players do not make the Jenga tower collapse and each player can only form one word.

To strengthen: 
- The fingers to be used only 

Anaylse: 
- the maximum of playing time are depended by the pace of playing, however roughly 30 minutes should be the estimated time for this game to come to an end. 


Week 12 | Beta Play-Test
Sitting alongside our game's participants provides a unique opportunity to closely observe their patterns and behaviours as they engage with our game. From the initial stages, it becomes evident that participants are often perplexed by our game mechanics. This confusion is understandable, considering they are not the game's creators. Consequently, the design of our rules book, meant to guide and facilitate players in navigating our game, falls short of achieving its purpose.

In essence, whether one is developing a game from scratch or integrating mechanics from existing ones, as we have done by combining elements from Jenga, Scrabble, and Monopoly Deals, similar levels of complexity emerge. As creators, it is imperative to subject the game to numerous play-tests, anticipating and addressing potential challenges or obstacles players may encounter. Only through this meticulous process can a game be refined and ready for public distribution.


    Quick Links

    Popular posts from this blog

    Typography - Task 1: Exercise 1 & 2